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About"Hat Fortress 2" Is the typical name because that a meme the is the an outcome of the many transforms the online first person shooter Team Fortress 2 has undergone under it"s 4 year lengthy run.

OriginAt it"s relax in November 22, 2007, it was a basic class based game. The video game was consistently updated, with details bigger spot including brand-new content. The first of these large patches was the April 29, 2008 yellow Rush update which added the gamings "Item" system. Three new unlockable tools for the "Medic" course was added where players either achieve them though completing a number of objetives (achievements) or by a lucky "random drop".

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These to update continue and be later known as "class updates" which in every big patch, one or an ext of the 9 classes would gain three new weapons.

However, this would adjust in the may 21, 2009 Sniper vs Spy Update. Top top the critical day prior to the patch went live, one more feaure was revealed, Hats.


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These were purely cosmetic and unlike any other points that had actually been included to TF2 up until this point. Lock were just obtainable v the random drop, in various other words the only means players could get these was to merely play the game and also hope because that the best. At this suggest they to be a nice enhancement to the game, and a nice way to brag and also show turn off without actually having to be great at the game.

More and an ext hatsHat"s to be a rarity. Every 4 hours, 17 minutes, and also 10 secs of gameplay, you would have a 1 in 28 possibility to obtain a hat.In almost every big update ever since the Sniper vs Spy one, much more hats would be added. The obsession through hats grew within the TF2 community, and also every single player seek to have actually hats.

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Some addressed this rarity difficulty by a point simply dubbed "idling". The drop device didn"t need you to actually play the video game for the cap drop timer to walk off every 4 hours, friend just had to be linked to a server. For this reason by simply starting the game and also leaving the on and then go off to do something else, players could increase the opportunity by obtaining a cap incredibly. The need for hats would additionally become something profitable as Valve began to offer out advancement hats for those who purchased speficic games.

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The developer of the game are an extremely aware of every these changes and also reactions to every the hats in the game and also have do several posts about it on their official TF2 blog;

During the page presenting the game for Mac computers, they even jokingly dubbed it:America"s #1 war-themed hat simulator

Some that the later updates would start to encompass hats (and items) made by player"s themselves, raising the lot of hats contained in patches even more. Soon the variety of hats would grow past 100.

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Team Fortress Today

Many players weren"t so happy through these brand-new additions, as they questioned if was about playing the game and also enjoying it no longer or to simply do nothing else however to collect hats and other unlockables. Whether some favored it or not, hats were right here to stay. An additional gripe plenty of had with hats was that numerous of the later ones would certainly go outside of the borders of the games distinctive art style. Serveral of the hats in the game just just didn"t right in there with whatever else. Some went so far that they didn"t think TF2 to be a online an initial person shooter anymore. It was nothing but a hat simulator.Hat fortress 2.